Worlds Adrift Side Chapter- PROJECT ATZI 2

[Biomachine Catalogue (All files written by Zacharias Dutch and Jilian Hulkat)]

[1. Biomachine Definition]

[2. Class A]

[3. Class B]

[4. Class C]

[5. Class D]

[Biomachine Definition]

[Biomachines are genetically altered organisms created for the purpose of completing a specific task. By using the 100,000+ genes available to us, we are able to create life that suits the designs input into the Biomachine Production Facility (BPF). The complexity of biomachines vary, but basic biomachines are little more than biological robots, without souls of their own and piloted by lower ranked management, while complex biomachines are, in fact, real beings with real souls. The way that commands are carried out by complex biomachines is through the manipulation of the vessel that a soul is born in: chemical rewards are given for following orders and the opposite is true of disobeying orders. There is a third class of biomachines that, in reality, are not true biomachines’. They are actually biological vessels for already formed souls. In layman’s terms, it means that an employee of the Dubai Corporation can implant their soul into a Class D biomachine, and effectively make themselves alive once more. These are the different types of biomachines, and how they work, but note that we have mostly phased out simple biomachines through improvements made in the reward system. Also note that anyone caught creating biomachines without permission from a member of upper management or higher will be fined and fired.]

[Class A]

[Class A-1 ‘Scavengers’; (Complex): By combining the DNA of vultures, spiders, and ants, the ‘scavenger’ variant was created. In the days of the corporation’s founding, this class was the only one available for military purposes and is what kept the technology of bio-refining out of less capable hands. They are vulture-like birds who possess 8 legs, sharp beaks and talons, and tough feathers and bones. Obviously, a gun can kill these creatures in 2-3 shots, maybe even less if a higher caliber is used, but what matters is the sheer numbers that can be produced. Every Class A-1 biomachine is, in fact, not the biomachine that fights enemies. They are the ‘queens’, so to say. They produce more biomachines at staggering rates, a type we have begun to call ‘workers’. The most advantageous aspect of the ‘queens’ is their ability to assess how many of their children their environment can sustain and to never exceed that amount. These days, however, the units are used as a cleanup crew for the city, consuming scraps of food and killing any other birds that trespass in the city, though they are able to collect and deposit biomass through the use of their communal stomachs.]

[Class A-2 ‘Hogs’; (Complex): The ‘Hogs’ are little more than genetically modified pigs that we send in when we need a defensive position to be softened up. Or when the spirit-eating moss (god, I hate those idiots who call void ‘spirit’. Call it what it is, you pretentious monks) gets a bit unruly. They are likely the least modified creatures in our arsenal, with their only changes being in their maximum size, upkeep cost, fat-based armor, and acid spit. The latter is a special concoction created to stop the moss from being able to grow too large for us to handle. To be frank, the only biomachines that were never proficient in dealing with the moss were the ‘Hogs’ and the ‘Grunts’. These days, their role is only in policing the moss and demolition.]

[Class A-3 ‘Gargants’; (Simple): The ‘Gargants’ are a very simple biomachine, only used in warfare. They are giant millipedes that are manually controlled by a member of the security staff. Their purpose is to demolish both primitive and modern fortifications. They are usually kept in the lower areas of the Nexus, but if there is a real chance of war breaking out, then they will be moved to the surface.]

[Class A-4 ‘Raptors’; (Complex): This is the backbone of the security force of the Dubai Corporation. Due to being complex biomachines, they are able to use void in their fire conjuration. Once an enemy position is demolished by the ‘Gargants’, the ‘Raptors’ close in from as many sides as possible. They cut off the enemy’s escape and slaughter them using their mace-like tail. In dire circumstances, they are also able to use more basic fire conjurations such as firebolts and fireballs. They are almost exclusively housed in the quick response bunkers that border the city, but they are also kept near the mind palaces for ease of defense.]

[ERROR: Further documents pertaining to Class A biomachines are missing or corrupted]

[Class B]

[Class B-1 ‘Grunts’; (Complex): The ‘Grunts’ are what allow the infrastructure of the City of Dubai to be so cheap, but so strong. They resemble large chitin-covered monkeys, with a tendril-like arm protruding from their chest used for grooming and harvesting loose chitin. They are used in a variety of ways, from basic moving work to cannon fodder in war to supplier of the materials used in the construction of buildings. The only problem in these low cost, high strength, high utility biomachines is their incapability to survive a fight against the spirit moss. During war, they are usually sent in after the ‘Hogs’, before the ‘Raptors’, and with ‘Beetle Herds’  to soften defenses even more. They are, usually, accompanied by at least one ‘Hog’, which gives them a higher survivability against the moss.]

[Class B-2 ‘Beetle Herds’; (Complex): Similarly to how ‘Grunts’ give the city its supply of disposable construction material, ‘Beetle Herds’ give the city a supply of cheap, reproducible metal that can be used in anything from weapons to consumer products (though these categories overlap a lot). They are no more than large cows that grow an outer exoskeleton, which can be safely removed at any time by either ‘Grunts’, who are quite proficient at the task by virtue of their chest-arm, or other employees. Apart from their herd mentality that makes dealing with them easy, they also have an extreme vindictive nature. If one of their number is killed by a predator, then instead of running, they will charge into their foe with vengeance. They are also used as metal-covered meat shields in times of war, which is very effective at dealing with anything less than firearms. In peace times, they are rented out to ranchers who take care of the cattle in exchange for a payment a bit less than the value of the metal produced.]

[Class B-3 ‘Gardens’; (Simple+): ‘Gardens’ are some of the most unique biomachines in our arsenal, as evinced by their variety of duties. They appear to be large turtles with their shells replaced by a tub of dirt; such descriptions do not do the complexity of the ‘Gardens’ justice. The entire body of the ‘Garden’ is a complicated balancing act performed by the scientists who create that specific instance of ‘Garden’. Their uses include typical farming, mobile provisions creation, and, with the use of A-6 ‘Spitters’ or A-7 ‘Weeds’, it is possible to-

[ERROR: File B-3 corrupted, attempting reclamation]

[ERROR: File B-3 corrupted, unable to reclaim file]

[ERROR: Further documents pertaining to Class B biomachines are missing or corrupted]

[Class C]

[Class C-1 ‘Gremlins’; (Simple): The entirety of Class C is to make sure that the right tools are present to maintain and improve the City of Dubai and any campaigns that may require their assistance. Being easily the most ethically dubious biomachine produced to date, the ‘Gremlin’ was developed using modified human, goblin, and dwarf DNA. The result is a creature with the finesse and hardiness of a human and dwarf, the stature of a dwarf and goblin, and the dexterity of a human and goblin. Due to being created from the DNA of 3 separate sentient races, no diplomatic mission is to ever have a ‘Gremlin’ in it. The most common work the ‘Gremlin’ is used for is repairing the various components used in most structures in Dubai.]

[Class C-2 ‘Wyvern’; (Simple+): The ‘wyvern’ is the one and only aerial transportation biomachine that the Dubai Corporation has been able to produce to date. In truth, the ‘wyvern’ is only a genetic copy of the wyvern present in mountains, deserts, or plains. The only modifications made to them is the removal of any natural instinct, and the addition of biological reins that could be used to pilot the beast. The wyvern is usually used as a transportation tool, used to get everything from shipments of resources to people in and out of the City of Dubai. In war, however, the beast is mostly lent out to allied nations in need of aerial troops, as they can be used by anyone with a little bit of training.]

[ERROR: Further documents pertaining to Class C biomachines have been removed from the system by Jilian Hulkat]

[Class D]

[Human: A slightly modified human. All changes made are internal and increase quality of life, such as an increased metabolism, tougher bones, and options to suit your sexual preferences.]

[Dwarf: A slightly modified dwarf. All changes made are internal and increase quality of life, such as an increased metabolism, tougher bones, and options to suit your sexual preferences.]

[Goblin: A slightly modified goblin. All changes made are internal and increase quality of life, such as an increased metabolism, tougher bones, and options to suit your sexual preferences.]

[ERROR: Due to the effects of PROJECT ATZI, Class D-0 has been unlocked]

[D-0 ‘Fleshbender’; (Class D): As I am the only one to have used the ‘Fleshbender’ model, I will be writing this summary with the assistance of Jilian Hulkat. I, Mary Sencan, as the head of the ‘troubleshooting’ division, am required to move discreetly during the vast majority of my deployments. While most spies are limited to void-powered light changers, or cosmetic surgery upon being seen and profiled, I am able to use a much more direct approach. By being a ‘Fleshbender’, I can change literally almost anything about my body on a whim. The only exception to this rule is my core, where the soul, genetic control scheme, and central nervous system are. ‘Fleshbenders’ are able to produce, modify, and consume their flesh, blood, skin, bones, and organs at any time they desire, making it possible for me, while on a mission, to sneak into a building while being a rat, shapeshifting into the appearance of a waiter or waitress, and poisoning the food by growing poison glands into my fingers. And, to be frank, that is one of the least creative things possible for a ‘Fleshbender’. You could mix or match different strands of DNA that could allow you to create some sort of human-rat hybrid or some other chimeric abomination. However, as I am sure that the only people reading this are ones that have access to this file due to PROJECT ATZI, I would like to confirm that, yes, unique genetic building blocks are available to use; you aren’t just stuck with the basic 10 we all learned in school.]

[Elf: A slightly modified elf. All changes made are internal and increase quality of life, such as an increased metabolism, tougher bones, and options to suit your sexual preferences.]

[Kobold: A slightly modified kobold. All changes made are internal and increase quality of life, such as an increased metabolism, tougher bones, and options to suit your sexual preferences.]

[10 more basic species available.]

[Biomachine Fabrication Facility Control Hub (All Rank Locks Lifted)]

[1. Create Class A biomachine]

[2. Create Class B biomachine]

[3. Create Class C biomachine]

[4. Transfer to a Class D biomachine]

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