The Lost Key Prophecy
Celestial’s Fight, Earth’s Might, Lightning’s Surge, Water’s Merge, Flame’s Burns
The five must go through all Elemental Continents,
Defeat their worst enemies, to get more powerful as they venture on.
A secret message is hidden in the scroll,
Saying that all five of the heroes shall fold—
Their own destinies to be known as gall,
And if they don’t find the Lost Key, the Celestianites will fall.
And if the Celestianites fall, the Lunaranites will prevail
And once they prevail, the world of Avangard will become all dust and fail…
Celestianites – Celestianites are the most famous faction in Avangard. They are a society and an army that takes control of the land Celestia. They reign over the Heavenly Spot, Golden Region, and the Enchanted Kingdom. They are well known for being in the CL War.
Descriptions: Most Celestianites have white or yellow scales that act like feathers but are not. They are somewhat fluffy in a sense, and sometimes they’re used as a survival technique. They have horns that sometimes are shaped around the head like a circle. Some of their tails have spikes poking out from the sides, and they’re solid gold. Other Celestianites are born with this rare thing called Cosmonimbous. It’s when a Celestianite is born with soft crystallized scales that could glimmer in colors of purple, blue, and indigo. This also means that the Celestianite is born with purple celestial energy, instead of yellow or white. It’s rare at a 1 to 1,000,000 chance of it happening. Males at the average age of 15 are usually tall and large in size. While some at the minimum age of 11, are also tall and big, but usually short compared to the 15 year olds. They’re wingspan is 50 feet, and they’re tails mostly have spikes. Most of the males have fur that is soft, but a little rough at the same time. The females are a lot shorter and slimmer at the average age of 14. At the age of 11, they are the size of an average desk. They have more fluffy and feathery scales than the males, and they are more calm. They have sharper claws than the males, which are used for farming in the Golden Region, or medication. They have yellow hair across their head to their spines, and their wingspan is about 42 feet.
Kings or Queens: King Vigilzante used to be the leader of the Celestianites, but sadly he died after their final war with the Lunaranites. He was the founder of the Lost Key, but then he lost it after the creation of the tribes. Leading it to its second discovery in the Narian Mines. He was the first Celestianite to ever roam the earth, and he named the place Avangard. He believed that freedom was a virtue, and everyone should be free to make their own choices.
Enemies: Their enemies are the Lunaranites. Evil counterparts led by King Dreadixz, and want to rule the world of Avangard to make it their own. They live in a place called Foreshade, which is close to Celestia, which is why wars happen often. They had a fight between freedom or thralldom.
Flamenites – The Flamenites are a grandiose and terrible faction in Avangard that has control over fire and heat elements. They used to be great in the tremendous kingdom of Scarletsville, a land filled with molten rivers and very high black spires. But then again, with enough war with almost every other tribe in Avangard, Scarletsville has been reduced to a mere burnt wasteland. The towering structures stand now as black skeletons covered with heavy layers of ash and cinders. They have, however, been keeping the Flamenites strong; they have adapted to this disaster and can continue using their most formidable weapon.
Descriptions – Most flamenites take after those creatures usually associated with fire, with the highest concentration of population being dragons. These dragons are initially in the form of human-like creatures, as they can transform themselves into this form whenever they want, to ensure that they could then live as ordinary citizens like the rest of the population. Their scales oozed red, orange, and molten gold shades, creating an appearance of white hot heat. Some Flamenites were actually born with armor-plating characteristics characterizing obsidian, providing them the strongest durability possible. Besides dragons, those life forms considered to be typical for Flamenites include Phoenixes, Magma Golems, Fire Tyrannosaurs, and other rare fire-associated creatures like lions and bears. Phoenixes typically inherit a resurrection feature, so they can die “once,” only to ignite in flames, and then be born anew afterward. They are primarily made of molten ash, with veins glowing like liquid fire. Fire Tyrannosaurs have gigantic dimensions and terrifying appearances, which can roar and shoot up flames explosively. The elite-born Flamenites may also display some extraordinary fire variations such as Azure Fire, Hellfire, and Explosion type energy upon birth. The very few who have been born with such features are believed to be destructive warriors and trained as elite fighters or warlords at a tender age. On average, they are much bigger and more muscular with horns resembling jagged volcanic rock. Their wingspans can be as high as 60 feet when in dragon mode, which ensure the possibility of producing infernos mid-flight. Females are much slimmer but no less strong, their claws sharper, and their ability to manipulate temperature is far more advanced. Their wings measure a smaller 50 feet but enable very sharp maneuvers through fiery environments.
Kings or Queens: King Scar is the complete and all-powerful king over all Flamenites. He is a tyrant but an honored one as he used to serve in the great war in the Avangard. Unlike most Flamenites, he possesses the ability to turn into a giant Magma Titan- a great figure over the battlefield, with molten fists capable of reshaping the land at his feet. His regime was
characterized by conquest and survival, thus making sure Flamenites remain feared, even after the destruction of Scarletsville. In spite of that, King Scar aspires to have the former glory of the kingdom again. Thus, he leads his people in an unending attempt at vengeance against their enemies. Fire, after all, is the ultimate force of nature; it burns devastatingly but produces life anew. Under his reign, Flamenites continue burning through the remnant warfields, for the time being, reclining again. King Scar will restore honor to his fallen kingdom. Leading his people against the foes, he has proclaimed war. He considers fire to be the last force in nature, ultimately destructive and yet a precondition for rebirth. The Flamenites, under the king’s reign, are going ahead destroying the remnants of war and will wait for the day to rise from the ashes once more.
Oceananites– The Oceananites form a mighty and enigmatic faction that governs the Gadian Sea Kingdom-a true underwater power. They are known to have fluid, water-like bodies that allow them to change forms at any time. Most Oceananites can adapt to becoming water-dwelling creatures like Water Dragons, sharks, eels, and many other beasts from the sea. Their bodies shine in shades of blue, teal, and silver, appearing to be in a continuous motion, just like the ocean surface. A few even have bioluminescent marks that glow in the dark depths of the sea. Unlike the other tribes, Oceananites do not depend on primitive weaponry; they use the currents of water, summon tidal waves, and generate high-pressure attacks to vanquish their foes.
Descriptions: Oceananites have bodies made entirely of water, though they can solidify parts of themselves when needed. Their forms range from humanoid figures with flowing, liquid-like skin to monstrous aquatic creatures. Their eyes often glow with a deep blue or bright cyan hue, and their voices carry an echo, as if spoken through a vast ocean. Some Oceananites are born with the rare ability to control ice, allowing them to freeze parts of their bodies into sharp, crystalline armor. While most Oceananites prefer to stay in their water forms, they can manifest physical bodies for brief periods when interacting with those outside of their domain. At an average age of 15, they are tall and muscular; their bodies resemble living waves, always shifting and flowing. They have larger fins, which often extend from their arms and back, thus aiding in swift movement underwater. Their voices are deep and commanding, which, because of a natural resonance, makes them sound like ancient sea gods. Their hands become webbed, and they can extend their fingers into razor-sharp water blades. Females at the average age of 14 are more streamlined and agile, with thinner, more flexible water forms. They wear their bodies with a glowing pattern of spots that shifts with the changing of their feelings, thus making them beautiful and mesmerizing to look at. Their fins are smaller when compared to males, but they enable very precise and rapid movements. They have fangs that are sharper and more pronounced, and their voices can be soft and innocent, but with a flare of eeriness, could rise to that of a siren-like call that can lure or disorient foes.
Kings or Queens: King Gadian is the sovereign of Oceananites, which is a source of terror because he can change into the form of a gigantic Leviathan. He detests the chosen ones with fervor because he thinks that destiny has unjustly deprived him of powers needed for ruling Avangard. Though he regards himself as the world’s hero, the ambition that drives him and the ruthless conquest even make him one of the gravest threats to it. Under him, the Oceananites waged war against multiple factions, wanting to drown their enemies underneath the tides and reshape Avangard in his own image.
Electronites – The Electronites are powerful, seemingly a counter-faction close to superstition about lightning and electricity. They inhabit the Thunderstark Kingdom, where storms and lightning brew perpetually and the skies are harnessed as a medium of their powers. The electronites can transform into electrically charged creatures such as Lightning Dragons, Lightning Birds, Lightning Panthers, and finally, Cheetahs. Electricity is in them, so it transforms them into deadly warriors and fast travelers, with the sky and storms bending down to their command. The kingdom is a beautiful citadel, sitting on high, storm-clad mountains that are always crackling with energy in the air.
Descriptions: The Electronites are born with a gift of electricity and electricity manipulation. They are glowingly marked, with energy running through their skin. The males are tall, muscular and strong with ages around fifteen, almost always turning into Lightning Dragons or Lightning Birds. They have large, bright wings resembling storm clouds streaked with raw electric energy. Their eyes were piercing electric blue or yellow, showing the very lightning that coursed through their veins. As Lightning Birds, the males could fly through the skies at breakneck speeds, leaving lightning streaks in their wake. Females are generally around 14; swift, agile, and capable of transforming into Lightning Panthers or Lightning Birds. They are fast and sleek, faster than the eye could follow. Their fur or feathers are charged with electric energy, and their eyes glow, showing their mastery over lightning. Although not as large as the males, they have exceptional speed and precision, using agility to outmaneuver their foes on the battlefield. Their lightning abilities contribute to a supernatural, storm-like aura.
Kings or Queens: King Thunderstark, is the ruler of the Electronites, a laid-back and chill dude. He would never look for conflict and would look for peace in his kingdom, which he considers stability and freedom above all. Yet he will not tolerate any disrespect, especially when it concerns his privacy, and does not welcome any guests who trespass into his castle. Once he is provoked, King Thunderstark takes the form of Liren, the Electrifying Dragon Turtle. In this massive, powerful form, he becomes a force of nature, wielding storms and unleashing horrific attacks of electricity. Though he prefers peace, King Thunderstark will not hesitate to brazenly stick up for his people and his land, unleashing the wrath of a storm for his kingdom’s defense when the need arises.
Dunenanites: The Dunenanites form a resilient and peaceful faction within the great deserts of Avangard. They are people attached to the earth and bearing a wisdom that permits them to transform into all desert creatures, be it Desert Cats or Desert Foxes, Sidewinders or Lizards, or even Sand Dragons. Known for their naturally soft strength and adaptability, the Dunenanites master the art of survival and cohabitation with the sometimes-harsh desert environment. Their residence is within the ancient Pyramids of Markilao, where they keep the secrets of the land, serving as healers and care-takers. The Pyramid Dune later helped restore and protect so that future generations could appreciate the beauty beyond destruction after the destructive battles between Lunaranites and Celestianites.
Descriptions: The Dunenanites are truly people of the desert, as their skin is colored sandy gold. They are built agile and light, well-suited for desert survival. Such transformations, being efficient for secrecy and speed, generally make the males less impressive in size compared to females. Males are found transforming into Desert Foxes or, at around 15 years, Sidewinders-the latter being small and agile animals that are unfortunate. Desert Cats, Sand Dragons, or big lizards-this is the general case, where the female is larger and more powerful than the male. Their fur or scales glow golden, and their eyes shine like the summer sun over the dunes. These are the true warriors of the Dunenanites with amazing feats of strength and agility. Their furious spirit and protective instincts make them formidable opponents in battle. The females’ transformations allow them to control sandstorms and desert winds without effort, ranking them as one of the most resilient and deadly forces in the desert.
Kings or Queens: Currently, Queen Dune rules over the Dunenanites, known for being gentle and wise in thought. Others believe in peacefulness along with harmony and spend their whole life making her kingdom remain balanced. An expert in desert healing and restoration, Queen Dune rehabilitated the Pyramids of Markilao after the deadly wars between the Lunaranites and Celestianites. Her work was a great boon to the Dunenanites, where she is revered by her people. Queen Dune is mighty and upholds the gentleness and composure for which she is known. However, like any mother with her cubs, she can call forth the entire desert, summon great sandstorms and the fiercest tribal creatures when provoked.
Frozenanites- They are the tribe of the cold, frosty lands of Avangard, where they are recognized deeply with the power of ice and winter. Once, she was only a Queen who ruled for these Frozenanites, the fiercely noble Queen Frost, but now this tribe is without a leader because of her tragic transformation into the Glacier Loose. The Frozenanites have the capacity to change into astonishingly legendary and mighty creatures of the cold like Ice Dragons, Yeti, Ice Bears, Snow Hrics (sharp toothed, omnivorous bunnies) or Arctic Foxes. Though they live now in an uncertain state, they pay homage to their forebears, the forebears from whom they diverged after their queen’s loss.
Descriptions: The Frozenanites commonly have normal human skin. While others have skin in a bluish-white hue, often with icy markings or tattoos that shimmer like snowflakes in the cold. Their bodies are built for survival in the harshest of environments, with robust, muscular frames. The males typically transform into Ice Dragons or Snow Hrics, with their scales resembling the frost-covered peaks of their homeland. These transformations grant them the power to control freezing winds, create blizzards, and encase enemies in ice. Generations, females, on the other hand, are the more volatile and powerful types. They often take the shape of even larger, much more terrifying beasts like Ice Bears or Yeti. The physical prowess they possess is absolutely amazing, and their claws could shred the thickest of ice or foes like butter. Also, the ice magic of females is much stronger than the male ones since it can do evil things with the cold. They can make freezing storms, ice walls, and even freeze opponents with a single touch. The aggressive nature of the Frozenanite females does not only mark them; they will go all out to protect their people in times of need.
Kings or Queens: Queen Frost, the earliest, grandest queen of Frozenanites, became a legend when she turned tragically. It was because she hated so much that she got cursed by an ancient Avangard legend all the time; she was hooting during the nonstop wars between the Celestianites and Lunaranites in Eclitsic. Clearly according to the tale, anyone hooted more than the prescribed 365 days would transform into the very animal they feared and detested. The true sign of Queen Frost’s transformation into the Glacier Loose marked the end of her reign. Once a proud and wise leader, she became consumed by the curse and transformed into a wild beast with no recollection of her past life. Now called the Mysterious Loose, she traverses her temple mercilessly slaughtering all who dare to encroach into her territory. Without a queen above them, the Frozenanites have to fend for themselves without leadership, and their once unified tribe has become increasingly fractured and filled with uncertainty.
Earthnites – The stronghold of the Earthnites make their being a tribe truly embedded into the strength of the very soil that forms the Earth. To them, the land gives astonishing physical prowess and the capability of modifying their environment. Because of their intrinsic connection with rocks, soil, and the ground beneath their feet, they turn into really nasty Rocky Bears, Rockslide Ankylosauruses, Rocky Triceratopses, and even Tree Golems. Their metamorphoses grant them immeasurable strength and endurance, making them consistently one of the toughest warriors in Avangard.
Descriptions: The Earthnites are stocky, tough, and rock-like in appearance. Their bodies are rough, stone-like, giving them both protective and offensive abilities. They are mostly large males who have rough skin with the surprising ability to change into massive creatures like Rocky Bears or Rockslide Ankylosauruses. The males boast unyielding toughness and brute strength, moving mountain ranges, crushing boulders, and fully resisting even the harshest of assaults. Made for survivability and brute physical power, the Earthnites are natural-born warriors. (No females live in the Rufty Mountains or are Earthnites) The few that are gifted with the very same powers are more lithe and flexible. They basically turn into Rocky Triceratops or Tree Golems, emphasizing more on mobility and intelligence than sheer power. Their shift into forms gives them the power to control and manipulate plants or use the earth to bind their enemies or create shields for their own protection. An equal balance of strength and finesse, their calmness and strategic capability afford them relevance as protectors of the Earthnites.
Kings or Queens: King Bolder, the laid-back yet assertive leader of the Earthnites, has an affinity for stones, expressions of dirt, and lounging about-or for enjoying his favorite pastime. He is a very lazy and casual guy but when it comes to leadership, he is of course very strong. This giant, tough warrior is a threat when he changes into an Earth Titan. He may look like an easy-going guy, but he carries a lot of weight-the kind that gives him authority and when necessary, he enforces it. King Bolder can sometimes act like a bossy male but he never loses his cool when making decisions for the sake of maintaining strength in unity amongst the Earthnites.
Blushinites – The Blushinites are a tribe thriving in the Land of Hearts, where love, charm, and playful mischief hold dominion. Famed for their delightful self, such trait dubs them the blushing people, being chiefly admired for their flirty nature and enchanting presence. They shy away from wars and quarrels, and ever spread joy and love wherever they go. Their best dream is to see a smile on the faces of everyone, and for that, they use their natural charisma and charm to achieve their goal.
Description: Heart-shaped wings of soft, feathery material distinguish the Blushinites, fluttering as they move. These wings glow in the quietest of pinks, reds, and even golds—their colors being a beautiful emanation of warmth and affection. The males of the Blushinites would be found flirting with everyone, always complimenting, teasing, or winning the hearts of anyone they might come into contact with. They are charming, playful, and very energetic; they want to have someone feel special with the words they say or with their actions.But the females are equally breathtaking; many of them, too, show signs of flirting; however, some prefer a bit nuanced and sweet approach. Their wings are no less stunning; they can make others blush even with a single smile or a perfectly timed word. While personality differs, what remains common with all Blushinites is that they are kind and can really make anyone around them feel beloved and treasured. Their culture focuses purely on the beauty of love and affection, and connection, making them the most approachable and delightful tribe in Avangard.
Kings or Queens: Queen Relish is the loving and charismatic monarch of the Blushinites. The spirit of her people lives in her; for she exemplifies playfulness, flirtatiousness, and is always kind and pleasant. Queen Relish has her charming attitude and her fun-spreading personality endeared by her subjects. Though she flutters through life light-heartedly, she turns an excellent leader as and when needed, serious, then fun-loving. Peace, love, and harmony define Queen Relish’s reign, and under her governance, the Blushinites still symbolize warmth and joy within Avangard.
Forestinites– The peaceful, in-the-forest-bred Forestinites thus also take up residence deep within the green riches of the forested spaces of Avangard. They connect to the earth and thrive harmoniously between the company of plants and animals. The society here is largely tranquil and balanced along the lines of growth, protection, and preservation of nature. Their homes would be treehouses or carved out into the supports of great, old giant trees. The Forestinites do not crave for war; they protect their most sacred lands and defend the forest from anyone who wants to hurt it.
Descriptions: The Forestinites in their really beautiful earthy forms often resemble the earthy animals-they transform, most of them, into graceful Deers or Forest Fawns, their anatomy patterned with green leaves making them imperceptible from the surroundings in which they dwell. Some are heavier in build and can transform into Leafy Stegosauruses with back appendages mimicking plant plates that resemble leaves and moss, for perfect disguise among foliage, the rare Plant Dragon transforming Forestinites are really something outstanding-their bodies are as though made from the woods’ plants and trees, their scales like bark and wings are like leaf. Forestinites male are typically fleet-footed, able to leap supplely through the forest. They move with the silken speed and grace of a deer. Their movements are so swift that they rarely get noticed by others. They can hunt their prey stealthily because of their swift moves. They are otherwise slim and sleek and used for quick movement and being adapted in the ever-changing forest environment. (Only Females are Forestinites) They are all agile and swift, but the females are a little more protective and nurturing. They generally take care of the forest and give it life because of the bond they have with nature. Somewhat softer features that give them quite a delicate look but communicating well with all little insects and the greatest beasts are the traits of the females.
Kings or Queens: Of all the Forestinites, Queen Grolian rules as the one who is wise and kind. A part of connecting with the earth, she makes herself a protector of the forest and protects all earth’s creatures in it. Calm and composed, often surrounded by animals and plants, this queen nurtures the land she loves. She has highly developed diplomacy by which her people live in harmony with their immediate surroundings. The thriving Forestinites are peaceful and nature-based, still prospering today as they spout life and growth throughout the forest. Queen Grolian is to rule by her love for nature through which she inspires all Forestinites to live in harmony with the land.
Soundanites/Musinites – Music, and nothing wrong can happen to them. The Soundanites in Musicia are known for their dazzlingly colorful and poetically attractive people, and this ethereal land is where the melodious rhythms and lilting strains can be heard from every nook. It is a society in which sound beautifies existence, where music forms the heart of culture and daily life. Being endowed with incredible musical skills, Soundanites’ society bases all its activities on harmony, rhythm, and creative expression. Everything in their lives revolves around music, such as in their rituals and celebrations and when communicating with one another. The Soundanites are a sight to behold whenever they are performing on stage, dazzling concert halls with grand symphonies or jamming in the streets with spontaneous beats improvising in the streets, melodically sweetening the air.
Descriptions: The Soundanites always look spectacular, with their transformations often suggesting the musical overtone of their culture. Most of them transform into a Musical Tiger, where its stripes glowed with notes that pulsed with the rhythm of step. These tigers make a thunderous sound roaring, and their movements flow like a symphony. Another very common change is the Musical Bird; brilliantly colored feathers make them look special, and the soaring wings bring the sky some melodious tranquility. The Harmony Peacocks, rarely seen, spread their extravagant plumage like a sheet of music; each feather gives a different note when caressed by the wind. The Soundanite tribe consists mostly of women who have an intense bond with the musical aspect of the world. These women normally possess an innate gift of singing, musical instrumentation, or composition. Their manipulation of sound goes beyond music; they use sound for communication and even combat. They are the custodians of the rhythm and melodies that define their society. The few males in the tribe remain highly revered. Most are rappers or music producers celebrated for their rhythmic flow and mastery of beats. These males lay down skillful flows that help to generate powerful rhythms, and they are often the very foundation that holds together the Soundanite musical traditions. Some males can also transform into musical animals like Musical Tigers, thus combining their skills with that of their beastly form.
Kings or Queens: Queen Soundzwave is the wise and artistic ruler of Soundanites. Famous for her beautiful musical prowess, she is a visionary who believes that music can heal, unite, and uplift. Queen Soundzwave leads all her people with a great love for sound, making sure that every rhythm in Musicia flows smoothly and harmoniously. She is revered by her people, and it is said that her songs bring peace to the land. Her reign is defined by creativity and joy, a reign in which each stroke of the scepter beats in time with music, whether in matters of the state or daily life. It is during this age that Soundanites live on in perfect harmony with the world of Music.
Lunaranites– They are secretive and powerful factions within Avangard that are taken directly against Celestianites. A society born of rage and betrayal chasing power in the shadowy island of Foreshade gives these entities the term Lunaranites. They are rumored with the art of Lunar Energy, a mysterious force that gives them the ability to control the moon by producing illusions, terrifying creatures, and even manipulating the darkness. Their long-lasting feuds with Celestianites are due to the history of hatred and the desire for revenge.
Descriptions: Overall, Lunaranite portrays hollowness, and threatened appearance in the same spirit associated with the dark moon itself. Most Lunaranites have dark, shiny, obsidian-like scales that glimmer faintly under the moonlight, with sharp, glowing eyes. Most of them transform into fierce creatures associated with the night, such as Lunar Dragons, Nightmare Wolves, and Lunar Serpents, animals that symbolize darkness and the unknown. Their powers are shadows manipulated, terrifying illusions, and calling dark, lunar beasts. Most of the Lunaranite males are warriors and leaders of the faction. They are usually very massive, overpowering figures that transform into Lunar Dragons or Nightmare Wolves. They draw their incredible strength from manipulating and twisting the shadows around them, disappearing into the dark, generating illusions that further confuse their enemies, and striking deadly blows when they’d least expect it. These creatures are ferocious, aggressive, and motivated by conquest. The Lunaranite females are more subtle and sly, usually becoming Lunar Serpents or other sleek and deadly animals. They live and breathe stealth, deception, and illusion. Most often, they flaunt sorcery-yielding dark magic that controls minds, curses shadows, and weaves surviving webs of lies to protect their clan from demise. The majority-as their physical form would be inferior to their male counterparts-are considered to threaten dangerousness because of their intelligence and ability to turn the tides from behind the scenes.
Kings and Queens – The Lunaranites fall under the rule of Dreadixz, a cold and vengeful ruler who once served as a miner in the Narian Caves; this said place, indeed, became the birthplace of his transformation into the first Lunaranite. Once Dreadixz was a lowly miner, searching for wealth, but once he unearthed the Lost Key, he was transformed from his former self into a creature of darkness, reaping immense power. He was the first Lunaranite, wanting vengeance against those who had wronged him, even the Celestianites. He founded the kingdom of Lunaranite in the mysterious and shadowy land of Foreshade and declared war against the Celestianites.
Driven by a deep-seated craving for power, Dreadixz believed the Lost Key would unlock for him the ways to conquer because he wanted that powerful artifact to augment his powers and give him ultimate control over Avangard. All these struggles are ruthless because they are filled with a cold underlying calculative demeanor in his reigning style.
CELESTIANITES
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Don — Cosmonimbous Celestial Element (Awakened)
Cocky, confident, awkward af. Acts like he’s got it all together but still lowkey figuring himself out. -
Jaylen — Dream Element
Goofy dude, loves to rage bait. That one guy in the squad who never takes anything seriously until he has to. -
Prince Lock — Light Element
Protective older brother to Starla. Calm, level-headed, and always ready to step in if things get too wild. -
King Vigilzante — Celestial Element (Unawakened)
Wise, powerful OG. The legendary figure everyone respects — real “calm before the storm” energy. -
Coltz — Energy Element
Always amped, never stops moving. Thinks everything’s a race or a challenge; serious hyperactive energy. -
Starla — Astral Element
Joyful, teasing, full of sass. Knows how to push Don’s buttons on purpose but always has his back when it matters. -
Blightscaw — Celestial Element
Celestianite soldier, known in history. Loyal, disciplined, doesn’t talk much — lets his actions speak loud.
EARTHNITES
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Olsen — Earth Element
Tough, strategic, kinda immature. The type to act like he’s got the plan but still winging it half the time. -
King Bolder — Mud Element
Lazy king but rough as hell. Looks chill but don’t push him, he’s got serious hidden strength. -
Anhia — Diamond Element
Acts like Don’s bully but Don isn’t scared—just annoyed. Sharp personality, literally and figuratively. -
Daysni — Ghost Element
Loves to annoy Don, expert pest. Full of mischief, but there’s some lowkey loyalty hiding under all that playfulness. -
Kwa’asja — Barrier Element
Calm eater, naps more than fights. Quiet wall in battle, literally — reliable, laid-back protector vibes. -
Kayson — Stone Element
Eats everything, literally. Strong, doesn’t talk much, always focused on food or throwing hands.
ELECTRONITES
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Prince — Lightning Element
Chaotic jokester, prank king. Always moving, always running his mouth — clown energy but clutch when it counts. -
Angel — Portal Element
Cool nerd, lowkey awesome. Smart, calm under pressure, glasses on but still down to scrap. -
King Thunderstark — Electrifying Dragon Turtle Element
Chill until you cross him. Quiet king energy, moves like a storm when it’s time to fight.
OCEANANITES
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Demaurion — Water Element
Hothead, ready to explode. Loud, angry, but loyal. Quick to throw hands before asking questions. -
King Gadian — Leviathan Element
Hater extraordinaire. Intimidating, always looking down on people, but calculated and cold under pressure.
FLAMENITES
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Archie — Fire Element
Most chaotic, wild card of the group. Reckless, loud, always looking for a fight or a joke — usually both. -
King Scar — Magma Titan Element
Violent and relentless. Doesn’t play games, pure destruction mode when he steps up. -
Guervens — Magma Element
Crash out mode activated. Explosive and unpredictable, ready to melt anything in his path.
DUNEANITES
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Ella — Sand Element
Smart, acts like the mom everyone needs. Always on top of things, practical and steady. -
Queen Dune — Mirage Element
Calm, mysterious vibes. Moves like a shadow, unpredictable but always composed.
FROZENANITES
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Emely — Ice Element
Talks too much, nonstop chatterbox. Hyperactive and fun, but cold when it counts. -
Jocabed — Blizzard Element
Shy but real when it counts. Quiet power, lets her skills do the talking. -
Queen Frost — Ice Element
Murderous vibes, deadly cold. Straight-up queen energy with zero tolerance.
FORESTINITES
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Lonnie Mae — Plant Element
Hyper, super sweet like the ultimate teacher’s pet. -
Keyler — Web Element
Mischievous teaser, loves messing with people. -
Mason — Dough Element
Usually chill, quiet, with a lowkey sense of humor. -
Queen Grolian — Wood Element
Calm and sweet, natural queen vibes. -
Javier — Control Element
Sweet cinnamon roll, innocent as heck. -
Eldritch — Magic Element
Old, whimsical, kinda mysterious. -
William — Wind Element
Full-on ADHD energy, can’t sit still.
SOUNDANITES / MUSINITES
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Sophia — Sound Element
Sassy as hell, no chill. Always got a comeback ready. -
Queen Soundzwave — Sound Element
Obsessed with music, lives for the beats. -
Grace — Unknown
Quiet, observant, mysterious type.
BLUSHINITES
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Queen Relish — Flirt Element
Flirtatious 24/7, always playing the game. -
Oscar — Love Element
Obsessed with Starla, usually weird and flirty — loves to stir the pot.
LUNARANITES
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Dark Don — Cosmonimbous Lunar Element (Awakened)
Edgy, dark, brooding — the shadow version of Don. -
Dreadlock — Copy Element
Just… Dreadlock. Mysterious and a little wild. -
King Dreadixz — Lunar Element (Unawakened)
Sinister….
UNKNOWN
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Ironz (Dark Olsen) — Metal Element
Opposite of Olsen: cold, ruthless, calculating. -
King (Dark Prince) — Magnet Electricity Element
Opposite of Prince: serious, deadly focused. -
Darn (Dark Demaurion) — Blood Element
Opposite of Demaurion: controlled, sinister. -
Azure (Dark Archie) — Azure Element
Opposite of Archie: cold, methodical chaos. -
Vironos (Dark Eli) — Glitch Element
Opposite of Eli: glitchy, unpredictable, erratic. - Duke — Neon Element
Not promising but loves to throw down
ZENITHS / EX-ZENITHS
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Power Z — Power Element
Wise but with a playful, young spirit. The OG hero everyone looks up to. -
Incarceration — Nightmare Element
Insane genius, dangerous AF. Pure villain energy. -
Overbrawl — Chaos Element
Pure chaotic destruction. Loves smashing everything in sight. -
Krane — Spirit Element
Stoic but lowkey loves Overbrawl. The calm in the chaos. -
Regeneration Z — Regeneration Element
Calm and helpful. The squad’s healer and voice of reason.
NOMANITES
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Eli — Time Element
Silent, mysterious, says nothing. The lone wolf with the power to bend time.
Ever since B.C. started, people began to gain natural powers that were later called “Elements.” Everybody was born with one, so it was really common. There were three different types of Elements: Elemental, Natural, and Beast. Everyone used different Elements — some were for combat, and some couldn’t be used for combat but had other uses instead.
The Lost Key is the power source of the entire Land of Avangard, and it’s the reason the people living in Avangard are born with Elements. It keeps the world alive and well — without it, destruction could follow. It’s a very powerful key that can also be used as a weapon to destroy. The Lost Key was created at the center of the universe, then crash-landed on Earth after its long space journey.
It crashed back when dinosaurs roamed the earth and stayed buried until it was found in B.C. by the first Celestianite Dragon, Vigilzante. Ever since the first Celestianite was born, it was the smartest of all creatures. When another Celestianite was born, they mated and produced two more. As more Celestianites appeared, the population grew.
They took over the dinosaurs’ land and waited until they died off, so they could keep the land for themselves and name it “Celestia.” Celestia had the Golden Region, the Heavenly Spot, and the Enchanted Kingdom. That was until the Lost Key was used by Vigilzante to create all the Elemental Tribes, and the people who lived in them were called Elementalnites. For example, people who live in Scarletsville are called “Flamenites,” and people who live in the Thunderstark Kingdom are called “Electronites.” Since the Lost Key could grant wishes, it created 12 tribes on land and one in the sea — the Gadian Sea Kingdom.
Then creatures like Zirixes and Uragas started to appear, and they settled in some of the tribes’ lands if the environment suited them. People also began gaining beast-like characteristics representing their respective Elements, which was honestly clutch for survival. And boom — that’s your intro to the world of Avangard.
10,000 Years Ago During the Cl War
Through the Pyramids of Markilao, a blood-to-blood battle raged. The sandy wind howled from afar, and the gusts were fierce. Hurricanes roared across the land, tearing up trees and pyramids alike.
The sky was a blanket of gray, with no sun to shine — just a dark, lifeless zone. In the middle of the pyramids, the Celestianites and Lunaranites clashed again.
With their spears, they stabbed, slashed, and sliced each other without holding back. Both sides fired energy bullets and beams from their mouths, causing massive destruction.
Five Celestianites huddled behind a large, cracked stone pillar. One of them was Blightscaw, a top-ranked Celestianite soldier. He had tough white scales, a shiny gold belly, and shimmering golden horns and wings. His scales from head to tail were sharp and dangerous — he was the most serious fighter in the entire army.
Lunaranites fired lunar beams at the five behind the pillar, but each Celestianite had a Divine Arrow to fight back. Blightscaw peeked over the pillar and sniped one Lunaranite, then another teammate followed. They ducked back down to reload their arrows.
Blightscaw glanced at the Lost Key behind him and sighed.
“Alright, where am I even gonna put this thing?! Why was I chosen to hide it?!” he muttered, his scales sharpening.
One comrade raised an eyebrow at him. “You’re chosen because you’re the most impossible one to beat, right? You should be able to hide it safely, so we can buy enough time to use it in a few years. We don’t want the Lunaranites to win again — they’ve done too much damage.”
Another teammate peered over the pillar and sniped another Lunaranite. “Look, man, you’ve gotta do it. For the army, your family, the world!”
Blightscaw looked down at the key, and a confident snarl escaped him. He swiped the key from the ground with his claws, and the wind kicked up.
He flapped his wings and blasted into the air, heading toward the colossal, sand-colored pyramid in front of him. The wind howled, whipping up the sand into a raging dust storm.
Blightscaw flew through the thick brown storm, struggling as the dust blinded him. The wind got stronger, pushing the Lunaranites and Celestianites apart — and making it even worse for Blightscaw. He fought through it, but the more he tried to speed up, the weaker his wings became.
“YOU CAN DO THIS, BLIGHTSCAW!”
one of the Celestianites shouted, their voice cracking through the violent air.
As Blightscaw battled the storm, more Celestianites cheered him on. He looked down, a sorrowful expression on his face at first — but then his eyes hardened with determination. He turned back to the pyramid and pushed forward through the wind without hesitation.
The dust storm tried to drag him down, but Blightscaw shattered through the barrier, speeding upward through the swirling chaos. He finally reached the top of the pyramid, flying above it as the storm twisted into a tornado around him, his celestial energy blazing.
As the dust swirled violently and the ground trembled, Blightscaw quickly placed the key into a square-shaped structure made of the pyramid’s sandy blocks.
The moment the key slid into place, a massive burst of white and yellow energy unleashed a shockwave across the entire Pyramids of Markilao, sending everyone scattering. Celestial energy crackled and surged around Blightscaw, the tornado roaring even stronger.
Blightscaw was now floating — not by his wings, but because the tornado lifted him. He began to radiate a blinding light that erupted into a massive ring-shaped explosion, ending the tornado’s rampage.
And at the center of the square structure above the pyramid, there was… nothing.
The Lost Key had vanished.











