"You are the wielder of the Cards of Chaos. The natural order of the world, both life, and death can be manipulated by you. But be warned, this ability will upset the balance of power and make the world your enemy."
This is the story of how a young boy who dreams of becoming a scholar uses the Cards of Chaos to save his world from the menace known as 'Players'.
The world where the story takes place.
The diamond-shaped continent of Roduna is home to ten unique races. Humans, Elvan, Dwarven, Orc, Torus, Kobold, Goblin, Crowan, Lizardmen, and Cyclopians. Five major territories have separated the continent based on their geography. The blazing dunes of Thardala to the west, the swampy jungles of Assamar to the East, the frozen mountains of Tundrakana to the North, the fertile grasslands of Kanhuj in the center, the coconut tree-covered sea-port towns of Tarelam to the south-east, and the intimidating sea-port castle cities of Prandaval to the south-west.
Many wars have been fought over several millennia between Roduna's many races over religion, language, resources, and trade. Fortunately, a continent-wide peace treaty, a common language, and universal currency have been accepted by all the races in the current century. Technology is limited to the pull of the horse for transport and a smith's hammer for tools. Though magical tools have emerged that are at the cusp of revolutionizing the technological landscape.
Extract from the Roduna Encylopedia