Note: This is just an update for skills and daily proceedings. If you don’t want to look at all of the stuff Rachel went through while thinking, then you can skip it or come back later! Go onto the next Chapter! And if it’s not out yet, just give it another 10 minutes and it will drop. I gotta format it across all the websites.
Rachel’s Abilities: The current list of abilities and her understanding of the Skills; all Skills are shown with the Flush Moon advancement, given it has become a part of Rachel’s character to keep it as the primary energy she utilizes. Note that if Flush Moon cannot increase the Grade of a Skill because of the Level, it will Max the Rank.
Base Mythickin (Type) Abilities: Skills gained through being a Mythickin, which means every person of the same Type can gain these Type-specific abilities.
True Sight II (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: N/A) Reactive Skill, Penetration-Type, Level Three, Rookie, Rank Max. The ability to see past lower-tier illusions and deceptive skills.
Base Hare (Race) Abilities:
Enhanced Hearing: (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: 10 Miles) Passive Cluster Set, Physical-Type, Level Four, Novice Grade, Rank Six. Combines Volume, Range, and Filter into a singular skill to level in unison.
Ear To The Ground III: (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: 100 Meters) Reactive Proficiency Skill, Physical-Type, Level One, Versed Grade, Rank Two; allows Rachel to hear minute sounds in her environment like muscle movements, but the sharpness of this skill is gradient, reaching its weakest point at 175 meters and minute sounds in the soil up to 65 feet.
Enhanced Vision: (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: 210°) Passive Cluster Set, Physical-Type, Level Three, Novice Grade, Rank One. This includes a standard level of Night-Vision and low-tier darkness invoking abilities that help her navigate in the dark. Absorbed Focus Sight to make it a common enhancement and allows Rachel to identify objects 1.75x her previous visual prowess while in motion to avoid things.
Enhanced Smell: (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: N/A) Passive, Physical-Type, Level One, Rookie Grade, Rank Max. Allows Rachel to identify scents far outside the scope of humans.
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Base Lunar (Kind) Abilities:
Lunar Pool III: (Cooldown: N/A; Cost: 153.9% Weekly Cost of Life; Duration: N/A; Range: N/A) Passive, Lunar-Type, Level Five, Intermediate Grade, Rank Six. The energy source that gives Rachel strength and, to a large degree, sustains her. She can go without Lunar Energy inside her pool, but her Health Status would begin to decrease, and given enough time, she would die. Works off % instead of raw numbers. Solar Energy and Lunar Energy counter each other, meaning if hit by an infinite source, like the sun or moon, they’ll keep being drained. 10% Reduced Solar Drain.
Lunar Surge III: (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: N/A) Passive Link Skill, Lunar-Type, Level One, Intermediate Grade, Rank Three. Grants a 1.25% Power and Toughness Stat boost, equivalent to Lunar Pool levels.
Overpowered II: (Cooldown: N/A; Cost: N/A; Duration: Conditional; Range: N/A) Reactive Link Skill, Lunar-Type, Level Five, Versed Grade, Rank Max. If Lunar Pool is full and Rachel is under direct moonlight, this increases her Power and Toughness Stats by 30.25%. If she uses any ability that drops her pool to 99.999%, then this skill deactivates. As a counter, if at 0% Lunar Energy and in direct sunlight, a negative 24.2% is subtracted from total Stats.
Lunar Reserve II: (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: N/A) Passive Link Skill, Lunar-Type, Level One, Rookie Grade, Rank Seven; grants a 5% to Lunar Pool, making her maximum pool 105% to help keep Overpowered active for a longer time with a 5% reserve. This reserve pool does not count in the 100% total of abilities such as Overpowered but allows it to remain active.
Lunar Diversity II: (Cooldown: N/A; Cost: 50% Added Weekly Life Cost Per Pool; Duration: N/A; Range: N/A) Passive Link Skill, Lunar-Type, Level One, Rookie Grade, Rank Zero; gives Rachel the ability to increase her Max Lunar Pool from 105% (with Lunar Reserve) to 315%; however, they only accept specific Lunar Energy Types.
- Cost of life increased by 150%; meaning, at the end of whenever The System identifies as the toll date, if Rachel does not have 153.9% Lunar Energy, she will die.
- Absorbed the Tutor Skill Branch’s Emotional Balance I to passively balance out the conflicting Lunar Energies and would not be possible to sustain without it.
- Glow will change based on the majority of Lunar Energy in Rachel’s Lunar Pool. If all are in sync, all colors will be manifest.
- Allows Rachel to set a primary pool as the main beneficiary, regardless of the amount inside so long as it is above 35%.
Lunar Hair III: (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: N/A) Passive Link Skill, Lunar-Type, Level One, Intermediate Grade, Rank Five. Rachel’s hair is infused with Lunar Energy, increasing its Toughness to 400% of her current durability, linked to Nia’s Less Is More Skill.
Lunar Shield II: (Cooldown: 10 Minutes; Cost: N/A; Duration: N/A; Range: N/A) Reactive, Lunar-Type, Level Five, Versed Grade, Rank Four. Rachel’s light glow gives her a Lunar Energy shield that absorbs incoming damage up to 12% of her Lunar Pool outside of moonlight and 22% while under the moon’s rays. Mainly used to allow an initial cushion to deadly attacks and recovery for incoming impacts.
- Warning: Will deactivate Overpowered if even slightly falling below 100%.
Lunar Recovery II: (Cooldown: N/A; Cost: N/A; Duration: Under Moonlight; Range: N/A) Reactive Proficiency Skill, Lunar-Type, Level One, Rookie Grade, Rank Two. Masks physical pain under moonlight and when Lunar Pool and Reserve are full will slowly recover Rachel’s Stamina and heal very minor wounds (Max of 7.5% health per hour in moonlight)
Lunar Burst II: (Cooldown: 25 Seconds; Cost: 3% Initial and .08% Per Second If Held After; Duration: N/A; Range: Max 4 Feet) Active Charging, Lunar-Type, Level Two, Rookie Grade, Rank Five. A Lunar elemental attack that can strike beyond Rachel’s reach. It is an element attack, which means it can be resisted. Lunar elemental damage is multiplied by the energy % used.
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Cerridwen Branch (Lunar Based): A moon deity that seems to embody or represent this section.
Mental Acceleration IV: (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: N/A) Reactive, Lunar-Type, Level Two, Intermediate Grade, Rank Zero. Accelerates Rachel’s thinking process to give her the time to react while running and in conflicts. Linked to her Constitution Stat.
Rapid Mental Acceleration IV: (Cooldown: 2 Minutes; Cost: N/A; Duration: 8 Seconds; Range: N/A) Active Link Skill, Lunar-Type, Level One, Versed Grade, Rank Ten. Accelerates Rachel’s thinking process to an even higher degree. The advanced form of Mental Acceleration, allowing her to temporarily boost to a higher skill stage for a limited time. Linked to her Constitution Stat and absorbed Predict Motion.
Strategic Mind II: (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: N/A) Passive, Lunar-Type, Level Four, Versed Grade, Rank Max. The upgraded version of Risk Assessment. It aids Rachel in seeing and remembering things that will help her achieve the goal in front of her and spot patterns or possible weaknesses within her visual environment.
Emotional Detachment II: (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: N/A) Active Proficiency Skill, Lunar-Type, Level Four, Rookie Grade, Rank Max; helps separate Rachel from her emotions. It isn’t perfect, and almost all of those boxed emotions can break free or will be experienced in whole upon release with a minor mitigation effect.
Lunar Pride II: (Cooldown: N/A; Cost: N/A; Duration: N/A; Range: N/A) Passive, Lunar-Type, Level Nine, Versed Grade, Rank Max. Affects Rachel on every level, enhancing her already competitive nature and granting her enhanced fear resistance and a stronger focus of will.
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Wenet’s Branch:
Wenet’s Lesser Protection: (Cooldown: N/A; Cost: 3% Per Minute; Duration: N/A; Range: N/A) Active, Lunar-Type, Level Four, Rookie Grade, Rank Max; a bright coat made of moonlight that overshadows Lunar Shield, providing a 36% damage reduction that applies before striking Lunar Shield, and requires a set amount of Lunar Energy per minute in use.
- Note: Can be activated in burst amounts, providing a 36% damage reduction for 1 minute for 3% of Lunar Pool.
Wenet’s Light II: (Cooldown: 1 Day; Cost: 18% Lunar Pool; Duration: 45 Minutes; Range: 2 Miles) Active, Lunar-Type, Level Six, Rookie Grade, Rank One; a globe of stored Lunar Energy of any ‘single’ type Rachel funnels into the cost that can be used as a temporary replacement for the moon.
- Note: It recovers no Lunar Energy but will grant Rachel the ability to use her skills and abilities that require moonlight. The globe is moveable by Rachel’s direct physical action once set.
Lunar Curse – Misfortune II: (Cooldown: 23 Hours; Cost: 4.5% Lunar Pool Per Minute; Duration: Until Deactivated; Range: 4.5 Meters (With Absolute Terror)) Active Aura, Control-Type, Level Two, Novice Grade, Rank Two
- Note: Friendly-fire negated by Nia’s Absolute Terror Skill and range increased by 2 Meters.
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Chang’e Branch:
Lunar Dash II: (Cooldown: 89 Seconds; Cost: Moonlight; Duration: Six Seconds Between Steps; Range: N/A) Active, Lunar-Type, Level Five, Versed Grade, Rank Max; the upgraded version of Lunar Step. Its cost is negated with the requirement of being used within sight of the moon, allowing Rachel to create twelve lunar disks as a platform. Cooldown begins after the first step is used.
- Note: It makes the max cooldown seventeen seconds if used every six seconds.
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Moongmor’s Branch (No Longer Under Rachel’s Control): Eostre’s mercurial pet bird that she turned into a rabbit, providing gifts of joy. Rachel passed on this Skill by spiritually bonding with Nia; the Skill is now under Nia’s complete control, meaning Rachel cannot sacrifice them for energy unless Nia does it.
Rabbit Gang I: (Cooldown: 22 Hours; Cost: N/A; Duration: Infinite (See Hotly Contested); Range: N/A) Active Cluster Skill, Lunar-Type, Level Four, Novice Grade, Rank Max; call upon three moonchild helpers to cheer you up or destroy your enemies. Each helper will level up as a unit and gain similar abilities corresponding to their unique type; proficiency levels are negated. All Rabbits’ damage and life force are reduced by half in sunlight, doubled under their respective moon.
White Rabbit: Absorbs any type of moonlight and converts it into White Moon energy.
Lunar Step II: (Cooldown: 40 Seconds; Cost: N/A; Duration: Remains for 3 Seconds; Range: N/A) Create three lunar disks to use as platforms.
Lunar Tackle II: (Cooldown: 30 Seconds; Cost: N/A; Duration: N/A; Range: Contact) Uses 1/4th of Rachel’s current Stats, including enhancements, to calculate damage. Enhanced to 2/3th if under a White Moon.
Lunar Boost I: (Cooldown: 5 Minutes; Cost: Upon Second Use, Destroys the Rabbit, Setting Them On Cooldown; Duration: N/A; Range: Contact) Grants up to 10% of its unique Lunar Energy type peruse.
Flush Rabbit: Absorbs any type of moonlight and converts it into Flush Moon energy.
Lunar Step III: (Cooldown: 30 Seconds; Cost: N/A; Duration: Remains for 3.5 Seconds; Range: N/A) Create six lunar disks to use as platforms.
Lunar Tackle II: (Cooldown: 25 Seconds; Cost: N/A; Duration: N/A; Range: Contact) Uses 1/4th of Rachel’s current Stats, including enhancements, to calculate damage. Enhanced to 2/3 if under a Flush Moon.
Lunar Boost III: (Cooldown: 5 Minutes; Cost: Upon Second Use, Destroys the Rabbit, Setting Them On Cooldown; Duration: N/A; Range: Contact) Grants up to 15% of its unique Lunar Energy type per use.
Coral Rabbit: Absorbs any type of moonlight and converts it into Coral Moon energy.
Cursed Lunar Step III: (Cooldown: 30 Seconds; Cost: N/A; Duration: Remains for 6 Seconds; Range: N/A); create five fiery lunar disks that spray out cursed Ice, Fire, and Lunar Elements after being used (loves to bounce around in the air and rain projectiles on her enemies).
Cursed Lunar Tackle I: (Cooldown: 30 Seconds; Cost: N/A; Duration: N/A; Range: Contact) Uses 1/4th of Rachel’s current Stats, including enhancements, to calculate damage; adds Cursed Ice and Fire Elemental Damage to the attack. Enhanced to 1/2th if under a Coral Moon.
Cursed Lunar Boost I: (Cooldown: 5 Minutes; Cost: Upon Second Use, Destroys the Rabbit, Setting Them On Cooldown; Duration: 1 Minute Lunar Cloak; Range: Contact) Grants up to 10% of its unique Lunar Energy type per use. Adds a Cursed Ice and Fire Lunar Cloak to the user.
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Gisele – Lunar Phoenix (Level 2): Mythical Pet, Lunar-Type, Level Five, Rookie Grade, Rank Max; Gains a 65% damage output and boost to her skills while under direct moonlight; type of energy changes her attack style.
Moon Fire (Beam) II: (Cooldown: 45 Seconds; Cost: N/A; Duration: 8 Second; Range: 10 Meters) Create an energy-based ray of pure lunar fire from her mouth; increases damage the longer the beam is in use.
Moon Fire (Rake) I: (Cooldown: 45 Seconds; Cost: N/A; Duration: 5 Second Lingering Burn; Range: Contact) Lights Gisele’s talons with Moon Fire that deals physical-type lunar fire damage that has a chance to light the target ablaze.
Resurrection: (Cooldown: 7 Nights; Cost: Gisele’s Feather; Duration: N/A; Range: N/A) If Gisele dies, after 7 nights, Gisele will be resurrected in a blaze of Moon Fire.
Blazing Glory: (Cooldown: 13 Nights; Cost: Destroys Gisele and Drops a Feather; Duration: 5 minutes; Range: 2 meters) Engulfed in radiant Moon Fire, Gisele shoots toward her foe as the phoenix she is, exploding into a combustion of unified Lunar and Fire-based Elemental Damage, leaving behind a blaze that will continue to spread for 5 minutes before dissipating. All that is left behind is a single feather.
Lunar Glory: (Cooldown: 14 Nights; Cost: Destroys Gisele and Drops a Feather; Duration: 5 Minutes; Range: 55 Meters) Blaze like the moon, becoming a beacon of Lunar Energy of whichever type she last absorbed, granting Rachel access to a limited-range lunar object that acts like the Lunar body she bonded with.
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Lunar Nia (Level Five): Living Mythical Tool, Soul Bonded-Type, Level Nine, Rookie Grade, Rank Max; the living outfit that is a ‘little’ too edgy and love-obsessed for her own good that wants nothing more than to join her mesmerizing master in battle! After the brave (and dangerous) task of bonding with her master, she has gained a whole new level of power!
Living Denier II: (Cooldown: N/A; Cost: Moonlight; Duration: 5 Hours of moonlight; Range: N/A) Reactive, Repair-Type, Level Five, Rookie Grade, Rank Max; Lunar Nia can grow with the wearer, transforming into dazzling displays of fine art that compliment her master. She’ll work hard to live up to the expectations placed on her at being the best dang piece of fabric in existence! If damaged, use time and moonlight to fix her up! The longer she is worn, the more her Proficiencies will advance, and the more combat she sees, the more experience and levels she will gain! Treat her well!
Flaunt It II: (Cooldown: N/A; Cost: N/A; Duration: Until Deactivated; Range: N/A) Passive Aura, Enhancement-Type, Level Five, Rookie Grade, Rank Max; increases all Stats by 17.5%, including 3rd party effects.
Absolute Terror II: (Cooldown: N/A; Cost: N/A; Duration: Until Deactivated; Range: +2 Meter) Passive Aura, Enhancement-Type, Level Five, Novice Grade, Rank Ten; the max-range of all Curses are increased by a set amount and no longer affects allies.
Absolute Territory II: (Cooldown: 23 Hours; Cost: N/A; Duration: 7 Minutes; Range: 3.5 Meters) Reactive Aura, Control-Type, Level Four, Novice Grade, Rank Eight; can’t be tripped, can’t be stopped, allows bypassing Low-Grade Territory or Movement Impairing Effects for her master and surrounding allies!
Not Teasing Me II: (Cooldown: 23 Hour Reset; Cost: N/A; Duration: 10 Charges Daily; Range: N/A) Reactive, Control-Type, Level Five, Rookie Grade, Rank Max; repels all Low-Grade Mind Control Effects in conjunction with Nia’s Item Ranking.
The Game II: (Cooldown: 1 Week Per 6 Item; Cost: Item; Duration: N/A; Range: N/A) Active Fusion, Enhancement-Type, Level Five, Rookie Grade, Rank Max; Nia can absorb other pieces of armor and weapons to incorporate them into her designs and strengthen her master! She can only pull in Low-Grade items at the moment, but she does have the ability to reshape them to a certain extent to fashion what she desires.
Less Is More: (Cooldown: N/A; Cost: N/A; Duration: Until Deactivated; Range: Exposed Skin) Passive Aura, Lunar-Type; all areas of exposed skin gain a dampening field equal to Lunar Hair and any damage taken to those areas is linked with the Skill, further leveling it!
Hotly Contested (Commander): (Cooldown: N/A; Cost: N/A; Duration: Until Deactivated; Range: N/A) Passive, Lunar-Type; Rabbit Gang has unlimited duration when Nia is worn! Although, cooldown applies if the little guys are destroyed; it starts with their destruction. Nia now has 100% control and command over the buns and all future buns that show up!
Right To The Heart II: (Cooldown: 12 Hours (After 24H Initial CD From The First Use When Nia Fought The Demon); Cost: Sleep 6 Hours; Duration: 1 Hour; Range: N/A) Active, Lunar Creation-Type, Level Four, Novice Grade, Rank Four; having absorbed Troubled Waters and bonding with Rachel, Nia has revealed her ultimate form!
Troubled Waters: (Cooldown: 14 Days; Cost: 3 Days Deep Sleep; Duration: 1 Hour; Range: N/A) Reactive, Lunar Creation-Type, Level N/A, N/A Grade, Rank N/A; regardless of Right To The Heart Cooldown Status or Nia’s current sleeping activities, she will be forcefully awoken and Right To The Heart’s Cooldown will be reset if Rachel is knocked unconscious during a ‘life and death’ battle; if her life is not in immediate danger, it will not activate.
- Note: Deep Sleep is a state in which all of Nia’s Denier Skills are completely inactive; whatever outfit is currently worn will stay until Nia regains consciousness and is vulnerable to damage without the ability to heal.